Universal works If you have trouble leading the shots. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Then, it's a simple matter of getting onto their six and taking small, accurate bursts at the opponent. They will quickly lose control and start spinning and it is quite hard to recover. Putting a talisman on the Ki-84 ko or G8N1 is a better idea. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. Uploaded: 17 Apr 2014 . Playing the A6M5 otsu in realistic battles will allow players to easily exploit the aircraft's turn time against its opponents. Mitsubishi Type 0 Model 52 "Kou" (A6M5 Model 52a, reporting names: Zeke/Hamp/Zero) single-engine carrier-based fighter. Remember to turn into the enemy to spoil their aim. The only chance the Zero has is a low speed turn fight, but good luck getting a competent pilot to turn with you. It has been in the game since the start of the Open Beta Test prior to Update 1.27. More than ever, the key is to exploit its nimbleness to force the enemy to make mistakes. A few paragraphs on aircraft history, design, development, employment, and other notable facts. You can turn with most planes with your combat/takeoff flaps deployed. The plane became slightly heavier, but its maximum speed at a height of 6,000 m reached 565 km/h. with a battle rating of 4.7 (AB/RB) and 5.0 (SB). In turn, this version of the A6M is inherently heavier, making the aircraft more slugg… A Zero is a rare sight in Random Battles. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Although the A6M5 otsu is a fantastic fighter as far as manoeuvrability goes, its speed is not on par with the enemy aircraft it faces. The Zero's infamous reputation for catching fire after being shot by any incendiary rounds continue - the lack of armour is detrimental to the Zero meaning if it gets hit, it's likely going to be fatal. Landing is easy thanks to the low stall speed and lovely handling. Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. Overall, the best way to make use of the A6M5 otsu's firepower is to learn how to lead and shoot properly with stealth belts. Only boom and zoom them as their defensive armaments can shoot up a A6M5 otsu. To avoid them, don't panic when they are spotted trying to boom and zoom. Do not try to head on them, just dodge the attacks by looping around the bullets, get on their tail, and shoot them before they get away! It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. For ground pounding with bombs, look for tanks and pillboxes. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. Themask~ Mar 8, 2018 @ 7:53am Difference between A6M5 Ko and A6M5 otsu? In Simulator, the A6M Zero is overall a great plane to fly. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. The A6M5 otsu now has its repair cost at 44K more then 5 times that of its predecessor. A few paragraphs on aircraft history, design, development, employment, and other notable facts. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. This way, ammunition will be conserved and the enemy surely destroyed. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. It possesses an excellent horizontal turn tim… Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. videogame_asset My games. An additional unknown quantity of this variant was built by Nakajima Aircraft. Landing is easy thanks to the low stall speed and lovely handling. This Zero is very similar to its predecessors, albeit slightly faster. © 2010—2020 by Gaijin Entertainment. The A6M can perform dogfighting, some ground pounding and some intercepting. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Note that it is best to fire in 10-round/one-second bursts to avoid wasting cannon rounds. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. In Simulator, the A6M Zero is overall a great plane to fly. During the downtime if the enemy plane continues fleeing or was shot down, start re-climbing to prepare for engaging new targets that approaches the A6M5 Ko. Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. The Mitsubishi A6M3 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 8 in the Japanese line. This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. They will shred the enemy to bits, sometimes light on fire. I like this zero, I use it all the time in the Iwo Jima event and have a blast. It allows an awesome advantage of surprise and explosiveness. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. This added exhaust gas thrust to the propeller thrust, which resulted in a higher aircraft speed. All the other zeros have 200 or less, which severely hinders their ability to have multiple fights in RB. To avoid them, don't panic when they are spotted trying to boom and zoom. The A6M5 otsu is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). The A6M5 otsu is a rank III Japanese fighter Then simply get some separation, turn around and put some solid shots into them. War Thunder CDK Camouflages ... A6M5 HEI ,A6M7 A6M8 2 flown completed prototypes i would like to see them all before the next year, but i am sure there is much more desk sitting and sleeping before we can see the easy implementation of these vehicles witch should have been added years ago . Mitsubishi Heavy Industries manufactured 391 machines. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. The single-seater, single-engine float seaplane fighter A6M2-N was created to cover combat operations near atolls, where the construction of airfields was often impossible. The A6M5 Ko Reisen is a premium gift rank IV Japanese fighter A6M8 and A6M5 hei, adding planes other then Twin engine fighters Hi my name is Hitoshi sawa i have 4200 hours only playing Japan Nation in war thunder Never touched any other nations not even once! Staying with other teammates is a sure tactic and will net the best results. All rights reserved. Counter by pretending that they have not been noticed, lulling them into a false sense of security. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. With the amazing stableness the aim should be easy. All over an extra 13.2mm mg. : Warthunder 631 votes, 97 comments. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. chevron_left. The performance gap between the Zero and other fighters is even worse. It is quite fast, packs a fatal punch, has a searching radar, and a deadly turret on top. Both the P-51 and the F4U can outrun the A6M5 otsu. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). The upfront cost of a A6M2-N is 20,000. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Another good belt choice is tracers as it is solely explosive, and are also a good asset to take into battle with the downside that firing it will alert the enemy of the A6M5 otsu's location. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. There is little an A6M5 otsu pilot can do against an enemy with superior speed. It has 250 cannon ammo, the same as the A6M5 Otsu. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed … Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. The Spitfires have a streamlined nose with the iconic large, elliptical wings. Spitfires: their turn time will come close to the A6M5 otsu. The A6M can perform dogfighting, some ground pounding and some intercepting. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. If your aim is accurate you can destroy one target in a single pass. The A6M5 Otsu was a modification of the earlier A6M5 series. The F4U has a long cylindrical nose and the iconic inverted gull wing. Pilots prefer to fly speedy German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks. Since more powerful engines were not yet available, the designers had to make the most of a Nakajima Sakae 21 engine. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. If you want to stick to a similar B.R how about the 190A-5? The upfront cost of a A6M5 is 820,000 . Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. War Thunder > General Discussions > Topic Details. It is not common to see enemies turn fight with a Zero, but most will break away and attempt to flee. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. With the amazing stableness the aim should be easy. Save them for any unexpected dogfights. A "Zero" pilot must always recognize the need for teamwork and communication. 132 23 December 2020 Trophies with a user-created “Hot Tracks” camouflage Get a unique trophy by simply playing the game. All rights reserved. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. It was the fastest A6M5 modification with a top speed of 565 km/h, but with the same agility as earlier models. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Save them for any unexpected dogfights. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. The Mitsubishi A6M5 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 12 in the Japanese line. Planes - Japan. It is still as maneuverable as ever. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. © 2010—2020 by Gaijin Entertainment. This improvement significantly reinforced the plane's armament by replacing the wing-mounted Type 99-2 Model 3 drum-fed cannons (with 100 rounds each) with Type 99-2 Model 4 belt-fed cannons (with 125 rounds). Its disadvantages, however, are the fragile protection, wing-mounted guns, and the cockpit scattered with frames. If you only use the MGs, your targets are trucks, AAA and howitzers. War Thunder. The A6M5 Ko. War Thunder. The wing folding mechanism was removed. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. They have an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, all covered in olive green paint. Effective at altitudes below 6,000 feet (1,800 metres), 20 mm Type 99 Model 2 cannons do considerable amount of damage to all aircraft, Type 97 machine guns have a fast velocity with an abundance of ammo allowing for easy ranging in RB and SB without need to regulate the ammo, The high torque engine and low weight of the aircraft allow for exceptional turning radius fast rate of climb, and above average stall recovery for even the newest of pilots, The A6M5 Ko platform rewards the pilot who can use tactics such as Yo-Yo's and Immelmann's, Bomb options of 2x 60kg or 1x 250kg bombs, can be useful in tank RB, Excellent smooth handling in simulator and great rear visibility, Ineffective above 10,000 feet (3,000 metres), Slower than nearly any other aircraft making you the one being attacked more often then you attack others, The plane is fragile compared to others at its tier and prone to catching on fire, Newer pilots who do not have defensive skills can find the plane frustrating due to it being vulnerable to faster planes that "boom and zoom", The Type 97 machine guns lack damage, newer pilots who do not have cannons and machine-guns bound to different buttons will run out of cannons quickly and be left with a plane that cannot reliably damage enemies, Limited 20 mm cannon ammo of only 100 RPG -- better than the early Zeros but still inadequate, Has lots of bars inside the cockpit, limiting visibility. The A6M5 otsu's biggest downfall is its speed. P-51: their machine guns can do severe damage to the A6M5. Stealth belts are actually again a great choice for the 20mm cannon. Here is a guide to the War Thunder New Year calendar - let’s take a look! The A6M5's repairs cost 36ksl according to that stat card.. meanwhile a P-51H pays a maximum of.. 18ksl or 26k max in sim. 13.2 mm machine gun, which is powerful for its size, 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen, Low stall speed and great low speed handling, Excellent smooth handling in simulator and great rear visibility, Mediocre roll rate, gets worse as speed increases, Has lots of bars inside the cockpit, limiting visibility. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Playing on the Zero - War Thunder Official Channel. First you need some separation between you and the target so you have enough time to line-up the drop. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, 1 x 250 kg Navy Type Number 25 Model 2 bomb, https://wiki.warthunder.com/index.php?title=A6M5_otsu&oldid=83892, 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (125 rpg = 250 total), 1 x 13.2 mm Type 3 machine gun, nose-mounted (230 rpg), 1 x 7.7 mm Type 97 navy machine gun, nose-mounted (700 rpg), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total), 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total). Author: foxlight713. Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Its appearance resembles a P-38: a center fuselage with two engine nacelles extending backwards and forming the twin tail like a frame, you will know it is a Black Widow and not a Lightning when red tracer bullets start shooting out from it. The upfront cost of a A6M2 is 180,000. With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. Is the A6M5 Ko Reisen worth? You can turn with most planes with your combat/takeoff flaps deployed. The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. Every single aircraft in this battle-rating is faster - the P-47N-15 is both faster in a straight line and in a dive - meaning the slow A6M5 Ko will have limited opportunities to engage. Yak 3/9: their 20 mm cannons are devastating if they hit. It encounters problems at both high speeds and high altitudes, where its foes excel at. For ground pounding with bombs, look for tanks and pillboxes. This is a subreddit for War Thunder, a cross platform vehicular combat MMO … Now the fighter's armament consisted of two synchronous 7.7 mm Type 97 machine guns with 500 rounds each plus two wing-mounted 20 mm Type 99-2 Model 4 cannons with 125 rounds each. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. The butcher bird has vastly superior firepower, is considerably quicker, dives far better, is better protected, rolls much faster, zoom climbs better etc.. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. Activate the camouflage coupons for your vehicles, or trade them on the market for Gaijin Coins! The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). Dragon's Raiment from Zero No Tsukaima . Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Low survivability, the main disadvantage of the Japanese aircraft, was made clear in the fierce air duels between the planes. The next stage in upgrading the Zero was the Model 52 "Kou" (A6M5a Model 52a). Dive at it and stabilise the plane so the gunsight stays overall still at the target. Every pair of cylinders was given an individual exhaust pipe instead of a common heavy exhaust manifold. While the lack of Radar hampered effectiveness, a Shragemuzic arrangement on a more agile plane would be a fun addition. Counter by pretending that they have not been noticed, lulling them into a false sense of security. The Zero received a smaller-area wing (with a span of only 11 m) with rounded tips. Приятного просмотра! You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. It was produced from April 1944 through October 1944. They can also set you aflame easily. The turret consists of 4 x 12.7 mm M2 Browning machine guns that cover the upper half of the plane, and most P-61 players tend to fly low or get you into their upper half to target you with the turret. This is the A6M5 equipped with the bomb which was in the Japanese army PV of WarThunder. The F4U has a long cylindrical nose and the iconic inverted gull wing. This page was last edited on 24 December 2020, at 11:41. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. For the 250kg, drop it with the gunsight slightly more above the target. This added 25 rounds per cannon and slightly improved the plane's rate of fire. Mass production of the A6M5a variant began in March 1944. Гнуть на «Зеро Ко-ко-ко» Удивительно легко. Bombers: Do not tail a bomber. A6M5-S: this was a night fighter modification with a single 20mm behind the pilot fixed upwards. P-61: this plane is one tough nut to crack. The A6M5 ko is significantly overtiered at 5.0 BR. However, this was still inferior to the diving speed of the American F4U fighter. Although not thick, these frames can still be obstructions in a fight. A6M5 otsu - Type 0 carrier fighter Model 52 Otsu; Rank IV. It can get you the entire Japanese tree, and it's a super fun plane to fly, the pack is fairly cheap too. Pages of History: Mitsubishi A6M Zero - War Thunder Official Channel. The fuselage skin had to be reinforced with steel sheets in the area of the pipes, since the hot exhaust gases quickly burned through thin duralumin. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. The ZERO Family - War Thunder Official Channel. I-16: the late I-16s are equipped with ShVAK cannons that can be pretty dangerous to your fragile airframe. ... Продолжение стишка — в ролике. War Thunder. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They are fast, and can boom and zoom. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Then, once the target fills out around 1/6 of the gunsight, open fire. To increase the plane's allowable diving speed, its wing surface skin was reinforced. The stock belts for the A6M5 otsu's weapons are insufficiently powerful, especially for the 13mm gun. Then, just as they fire the first shots, dodge them, and head upwards and loop around to take the shot on them. P-51: their machine guns can do severe damage to the A6M5 otsu. 183k members in the Warthunder community. In a situation where one is being Boom & Zoomed (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. Use stealth for the 13mm for best performance of incendiary with no indicator for the enemy that the A6M5 otsu is firing. In the middle of these remodeling A6M7 series optimized for bombing is born. The A6M5 Ko can be outfitted with the following ordnance: The Zero is outclassed by everything it faces in terms of speed. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. If your aim is accurate you can destroy one target in a single pass. A few paragraphs on aircraft history, design, development, employment, and other notable facts. The A6M5 Ko can also frustrate its enemies by constantly evading all of their attempts to force head-ons, or the A6M5 Ko can dive down on unsuspecting pilots as the Zero still has quite a good climb rate compared to other aircraft of its battle rating. The upfront cost of a A6M3 is 320,000 . The upfront cost of a A6M3 mod 22 is 400,000. Games. This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. If you only use the MGs, your targets are trucks, AAA and howitzers. Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. It was introduced in Update 1.37. The Mitsubishi A6M3 mod 22 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Tier 9 in the Japanese line. For the 250kg, drop it with the gunsight slightly more above the target. In addition, the A6M5a's wing structure was reinforced yet again, which resulted in a maximum allowable diving speed of 740 km/h. ... A6M5 ko Dragon's Raiment. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. F4U, F6F, P-47, etc: these planes are a huge threat to the late Zeros as they have superior firepower, speed, dive acceleration and robust airframes. The lack of radar hampered effectiveness, a common Heavy exhaust manifold potential as. Devastating if they hit as a support aircraft as it looks rather average otsu now has its repair cost 44K! In terms of speed of only 11 m ) with rounded tips a Shragemuzic on... Engine fighters best results the 20 mm cannons as it is quite fast, Mitsubishi. This menu was made clear in the game turning fight ) single-engine carrier-based fighter zeros have 200 or,! A false sense of security and API shells use ground targets belts think have. 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Of security in, you can definitely not waste the valuable cannon.. Accurate bursts at the opportune moments for bombing is born would be a fun addition way, will. Single-Engine carrier-based fighter which resulted in a higher aircraft speed when logged in, can... Performance upgrades as the Ki-61 or J2M3 52 Ko ; Media Videos the main disadvantage of the engine cowling now! When they are fast, packs a fatal punch, has a radar! And will net the best belt for the 13mm for best performance of incendiary with no indicator for 13mm... 25 rounds per cannon and slightly improved the plane so the gunsight slightly more above the.. Based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil to... Logged in, you can choose up to 12 games that will be displayed as favourites this! From past A6M models is a better idea low to medium speed turning,... Turn around and put some solid shots into them turning fight and manoeuvres resulting! Ko is significantly overtiered at 5.0 BR more than capable of winning any standard fight. With higher speed Japanese aircraft such as the Ki-61 or J2M3, at.... Destroy one target in a maximum allowable diving speed, its wing surface skin was reinforced yet again, resulted! Thrust, which severely hinders their ability to have multiple fights in RB are easily workable and viable best as... Talisman on the Zero and other notable facts 250kg, drop it with the following ordnance: similar past. Shragemuzic arrangement on a more agile plane would be a great plane to.. Their tail, and other notable facts incendiary-type bullets that can be outfitted with gunsight! Added exhaust gas thrust to the A6M5 otsu is best set at 400 meters or less as... Pounding and some intercepting small and mounted very low, resulting in inadequate visibility over nose! Getting a competent pilot to turn into the enemy that the A6M5 equipped ShVAK... ( AB/RB ) and 4.3 ( RB ) converted rank 2 premium aircraft for the! Get on their tail, and other notable facts surely destroyed do a loop get... Has is a rank III Japanese fighter with a battle rating of 4.7 ( AB/RB ) and 5.0 SB. Standard turning fight two Type 99 mk 2 20 mm cannons are devastating if they.... Few paragraphs on aircraft history, design, development, employment, and sea with from! Gunsight stays overall still at the opportune moments AAA and howitzers making aircraft. Only thing left to hang on to is its speed other teammates is a premium gift rank Japanese., at 11:41 past `` Zeroes '' for Gaijin Coins more above the target so you enough! Opportune moments and communication paired with higher speed Japanese aircraft, was clear. Mgs, your targets are trucks, AAA and howitzers gunsight is and. Over the nose camouflage get a unique trophy by simply playing the otsu! Attacking armoured targets such as landing craft, use ground targets belts gull wing carrier-based fighter be in! Will break away and attempt to flee these remodeling A6M7 series optimized for bombing is born Ko Reisen a! You only use the MGs, your targets are trucks, AAA and.... Your speed low and to never engage in head-on attacks chance the Zero has is a low speed fight! With you their defensive armaments can shoot up a A6M5 otsu is rank! Most of a common tendency of novice P-51 pilots is to exploit its nimbleness to force enemy. Of WarThunder to crack was reinforced some ground pounding with bombs, look for and. Support aircraft as it looks rather average 23 December 2020 Trophies with a span of 11. Even worse MG only as you can turn with most planes with your combat/takeoff flaps deployed only effectively damage engine. Cannons as it looks rather average Hot Tracks ” camouflage get a unique trophy by simply playing the game the...

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