The A6M5 otsu is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). The 20 mm cannon has more explosive potential, as well as some incendiary bullets. Pages of History: Mitsubishi A6M Zero - War Thunder Official Channel. Counter by pretending that they have not been noticed, lulling them into a false sense of security. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. Then simply get some separation, turn around and put some solid shots into them. Save them for any unexpected dogfights. First you need some separation between you and the target so you have enough time to line-up the drop. Honestly I'd say get the A6M5 premium. Avoid being above them at all costs, utilise the Zero's manoeuvrability and sneak under their belly. They can turn equally well as the Zero, have superior roll rate but the stability is so terrible that as soon as they pull a little more on the stick, they will enter spins. Overall, the best way to make use of the A6M5 otsu's firepower is to learn how to lead and shoot properly with stealth belts. P-61: this plane is one tough nut to crack. If your aim is accurate you can destroy one target in a single pass. The F6F, on the other hand, might get confused with other planes as it looks rather average. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size. A6M5-S: this was a night fighter modification with a single 20mm behind the pilot fixed upwards. ... Продолжение стишка — в ролике. Start a turnfight whenever you see these stubby planes. Save them for any unexpected dogfights. Simply dodge their attacks, do a loop to get on their tail, and take shots at the opportune moments. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. The only chance the Zero has is a low speed turn fight, but good luck getting a competent pilot to turn with you. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Low survivability, the main disadvantage of the Japanese aircraft, was made clear in the fierce air duels between the planes. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 100-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. It was the fastest A6M5 modification with a top speed of 565 km/h, but with the same agility as earlier models. However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. P-61: this plane is one tough nut to crack. P-51: their machine guns can do severe damage to the A6M5 otsu. For the 250kg, drop it with the gunsight slightly more above the target. In the middle of 1942, the Allies in the Pacific Ocean Theatre took the offensive, while the Japanese were more and more often on the defensive. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). The Nakajima A6M2-N (code name «Rufe») is a single-seat carrier based monoplane fighter currently sitting at Tier 3 in the Japanese line. Here is a guide to the War Thunder New Year calendar - let’s take a look! This section should be used to describe tactics and techniques specific to the aircraft - general strategies such as "boom and zoom" should be limited to a sentence or two, with a link to the appropriate page. © 2010—2020 by Gaijin Entertainment. Its advantages include the extremely smooth handling, impressive turn rate, low stall speed, the ability to not enter spins in extreme manoeuvres, decent rear visibility, and increased cannon ammo capacity. They are fast, and can boom and zoom. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. You can turn with most planes with your combat/takeoff flaps deployed. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of the aircraft's speed. The A6M5 ko is significantly overtiered at 5.0 BR. The upfront cost of a A6M2-N is 20,000. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! Is the A6M5 Ko Reisen worth? Even better, when beating them in a turn fight, their aircraft's top profile are fully exposed, allowing for a larger surface area to be shot up and even the cockpit to hit the pilot inside. Author: foxlight713. With good shot placement, the A6M5 Ko's weaponry can dispatch foes as they pass by due to the amazing turn time on the Zero. With the amazing stableness the aim should be easy. For ground pounding with bombs, look for tanks and pillboxes. Pilots prefer to fly speedy German Friedrichs, powerful Thunderbolts, well-balanced Spitfires or nimble Yaks. 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