The first requirement is ridiculously easy, and all you do is keep the up button held and you'll be able to keep up with the chain gang. Check both of your arms to pull at your bindings. Not where the window is, but above that, at the absolute top where you should see some wooden platform sticking out. Keep on following Charles while he fills you in on just how crazy this Murfree gang is. With chewing tobacco, you essentially just want to use Dead Eye on every single enemy. Stopping four boats from reaching the island is harder than it sounds, particularly when the gunship is rocking your aim the entire time. There are also videos about RDR2 cheat locations and more! When the rest of the gang reaches your position, Micah will start planting explosives and the rest of you will need to hold off any incoming enemies. You want to do this in one Dead Eye usage to ensure you get them in four seconds. So, unless you're going for 100% gold medals, this is one you may want to skip. There are a couple of tricks that can really help get gold even on replays. Chestiz187 on Youtube.com. A Perfect Alligator Skin can be used to craft a Saddle Yields a skin, teet… When the Dead Eye ambush starts, quickly tag the guy with the Gatling gun and one other guy in the head and then pull the trigger. Then, you will have to fight a field of enemies as they run out while Micah plants the dynamite. Wait for the guards to finish their conversation, then sneak up on the one to your left and stealth kill him. Unfortunately, you can't rest just yet. Aim, go into Dead Eye, quickly lock on to the head, and get a headshot. All of the objectives are essentially tied to the very end of the mission. This whole two minute run is very, very tight and you'll need to do this almost perfectly. If you made good use of dynamite, you likely will have a lot of Dead Eye remaining, so use it now. Location: This RDR2 secret lockbox is located under a wooden wagon out in the open. He will be in the middle of the boat. Lock onto the hangman, and then lock onto the three ropes. Again, if you're having trouble you really can just skip this. Once outside, you'll see Javier, who is being tormented by his captors. You can try to calm her down if you want, but all you need to do is move to the front of it and follow the button prompt to open it. This is so their corpses will be closer to Micah's position and you can loot them more quickly. After fighting them all off, Hercule will notice the ship is even closer now. Use Dead Eye, kill them, then run with Dutch to the river. There is a fairly consistent strategy that helps though, and should keep your accuracy above 70%. Just keep picking off guards when you get the chance and never leave yourself exposed for too long. Once they tell you to move, follow them down the stairs and kill any stragglers that managed to get on the beach. Take all of the ammo, all of the provisions, and any guns that are laying about. It is extremely important that you loot your captor after you knock him out. Take aim at the guard on the roof and kill him before moving on. Worn Flat Cap Read on for tips and tricks, walkthroughs, and more! They are coming through a very small area in a huge group, and this is one of the few times in the entire game that dynamite is super effective at crowd control. The Red Dead Redemption 2 Chapter 5 is a small chapter, focusing on a variety of smaller missions. The first two you can sneak up on with Dutch, and then the next two that are stationed in the sugar refinery. So long as you aim at the top of the hull, you are essentially guaranteed a hit. Having survived the shipwreck, and now washed ashore on a remote island, Arthur begins searching for the gang. Check your mini-map to get an idea of their location and quickly get yourself into cover. It also isn't particularly fun and most of the mission is just frustrating to play through. To get gold here, you essentially need to headshot just about every enemy you run into, sprint the entire way, and not get killed even though you're going to need to just stand out in the open some times to speed things up. You guys actually outnumber them here, so it shouldn't take too long to clear them out. Go to him and help him push it into place. Head to the mission marker northwest of camp. Kill the guards on the ground quickly and then maybe use your Dead Eye to make sure you kill the guard in the tower in a single headshot. Do not let them get into cover and keep your eye on the door entrances from the left and the right. Great Green Macaw Snakes 1. Guarma also serves as a metaphorical lesson to Arthur that the tropical paradise that the gang is striving for in Tahiti throughout RDR2 may be nothing more than a … How nice! There is no clever skip or way to make this easier. A tree will provide great cover, so find a nice thick one and hide behind it. You will fall and break the chair, setting off a quick fight against your captor. You'll find all sorts of provisions here, and since you didn't carry any over from Chapter 4 you'll want some for the upcoming missions. Do not fire off multiple rounds at once as this will ruin your accuracy. There's nothing of worth there besides the animals... You can't even explore the island. You're alive. share. More Pinkertons are arriving, but Sadie has the brilliant idea of getting to the Gatling gun. Follow the rest of the group and you'll find out that "urgent" is probably an understatement. He knows the way around though, so just follow him as he makes his way back up to the top. Arthur heads for Shady Belle to try to track down the rest of the group. If any of the Murfrees manage to get past your dynamite barrage, quickly switch to a gun because they're going to be on you quickly. Again, stay very close to Dutch. Good luck! With so many allies, this shoutout will be fairly easy. There is another gunfight right in front of the building where the captain is being held, and you should try to get as many standard headshots as you can by quickly locking on to enemies and moving the aim reticule up for headshots. Red Dead 2 Guarma List of what Animals you can hunt. So if you fail, you are going have to waste ten minutes just getting back to the part you need to again. Find all Chapter 5 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! Ride back to camp to find an unwelcome guest, and you'll finish off the chapter after a cutscene. You'll end up on the shores of an island called Guarma, hence the achievement name, "Washed Ashore." There will be people firing at you, but for the most part it is best to ignore them as they have terrible accuracy and it is quicker to just stay with Dutch. You have almost no wiggle room here, so you can't afford to miss to many shots. Duck in cover, pop out while aiming, and take a quick shot. Ideally, you will pick the five targets closest to you, line up a headshot with Dead Eye, and get a hit all five times. After the title screen flashes showing the name of the chapter, you'll finally be in less of a haze. You'll have to wait until Fleeting Joy is finished, but afterwards you can do The Wisdom of the Elders (found west of Van Horn). It is so large you shouldn't have a hard time hitting it, and after seven hits or so it will sink. Once outside, turn to your right and quickly hide behind the small concrete barrier next to the boxes. Leave Shady Belle without being detected by the Pinkertons. You can stealth kill him if you want, or let him go. Run with everyone else until you run into some reinforcements. You need 15 headshots, but you don't need 15 enemies headshots. If they're behind trees, your map won't always mark them for you so be cautious about wandering out. After, move towards the ledge on your right and drop down with Charles to stealth kill the two guards standing over here. Look at him, and the use the button prompt to kick the gun over. They'll eventually turn around, so don't just stand out in the open. You'll likely be almost out of Dead Eye by now, so use whatever you have left and then use conventional aiming to take out everyone else. Also, sneaking to where Javier is kept and sabotaging the factory takes up an absurd amount of time. Shimmy along the rocks to follow Dutch into the cave. Charles will take out the other, and you can continue moving to the top of a nearby hill. Go to inspect it and you'll be hit by some kind of dart. Look for some good cover, and the best is a large tree that is nearby. Run over to it and jump in. We will update this section with RDR2's … After listening to the Pinkertons taunt for a while, Sadie will toss you a rifle and you'll go into an automatic Dead Eye sequence. Kill the first 2 sentries without being spotted. Apparently there are some missable animals there, if you care about completion/trophies. Not only has he captured the captain of the boat meant to sail you out, but he's placed guns all along the shore that are meant to fire on you and sink your ship even if you do leave. Then Dutch comes back! 14 Strawberry's Secret Moonshine - Mine Now. One you stop the two boats on this side, run back to your original side and deal with the final boat. Arthur will just survey the destruction. There are a couple of other stranger missions you could theoretically do, but it is better to wait until Chapter 6 because that is when we will be doing some serious exploration. In Guarma, some enemies will be shooting at you from cliffs or ledges. Now, during this final escape, you essentially need to be sprinting and shooting. The glow is an indication that it is a special saveable hat. Read it to find that whatever is left of the gang is looking for you (a.k.a. After the sugar refinery blows, you can run over the Javier. I expected to be able to return later in the game and unfortunately rushed through the island during my play through. Run down with Hercule and when he points out the second piece of artillery, run to it. Destroying the naval ship without missing a shot is actually the easiest part of the mission. There are so many secret houses in RDR2 that I wish Arthur could just move into. In one of the missions, you are required to go the alleyway next to the Saint Denis church and find five mysterious writings scattered across Saint Denis. During “Banking, The Old American Art,” Dutch, Arthur, Javier, Bill, and Micah find a ship that’s about to pull out in Saint Denis. You'll immediately be thrown into another shootout, where one of your new allies at least provides you with a better gun. Well, most of you, as one of the group will get wounded while everyone is running away. The Cuban navy just arrived and is firing on the island. It's pathetic. If you choose the dynamite option: GOOD. Quickly shoot the hangman before he can fire on you then shoot down the three men he just hung. These are also included in the Chapter 6 section, so if you're looking for either Of Men and Angels or Do Not Seek Absolution, please refer to that section as well. There aren't too many animals though, and there are actually a couple of islands in Flat Iron Lake where you will also be able to find some of these animals. Hercule will run ahead, and when he moves to cover get some cover yourself on the other side. Go only for headshots, and use any Dead Eye that you have available to you as it replenishes. You start under fire with a Gatling gun taking aim at your flimsy wooden house. I think some people, myself included, would have had fun if it went on a little longer and Ch5 required you to spend some time living in the wilderness, hunting for food and crafting your own tonics, and using limited weapons to throw you back a little closer to early game power. There is no requirement to not fail a checkpoint, so if you notice things are going bad just restart the last checkpoint and try again, as it will bring you right back to the final gunfight. In terms of genuine, new stuff, there is a single new stranger mission you can finish. You can either accept or refuse, but there is no positive or negative effect on your honor either way. He has no plan yet, and he's ignoring Arthur's advice. One of the other guys in the boat will throw him overboard and then take over rowing. The town of Strawberry in Red Dead Redemption 2 is a quaint little town. He's found the cave Hercule told you about and a guide, so it is time to go and save Javier. Once at Shady Belle, go to the room on the right immediately and pick up the letter. Hooray! Depending on how long you took in the first part, the ships might be close enough that you can use your bolt action rifle. Follow Charles as he flanks the Murfrees, and when he tells you to, take out one of them, silently. The good news is almost immediately the game lets you switch to cinematic camera and just watch, if you want. Red Dead Redemption II has 51 Achievements worth 1000 points. Wait until you go as far as you can in one direction, then push back in the other to get a tilt going. Go to the new marked location on the other side of the large machine in the middle of the room to release the valve and finish your sabotage. You should be able to follow the lights along the path to the location. 1 Description 2 History 2.1 Background 2.2 Events of Red Dead Redemption 2 3 Trivia 4 Gallery 5 Navigation The main part of Aguasdulces includes the estate of Colonel Fussar. The explorable regions of the territory are situated within a bay called Bahía de la Paz. Find all Chapter 5 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! save. The good news is you'll now be able to walk some more. The gun you use will kill guys with a neck or upper chest shot as well, so be careful as that won't count. The easiest part is freeing the captives all within 4 seconds. If you have dynamite to spare, it makes this part a lot easier than if you don't. The good news is the next mission does not occur automatically, so you will finally have a chance to breathe and look around a bit if you want. RDR2 Guarma Exploration. There are plenty of enemies to go around, and at the very end of the mission you essentially get to have target practice on a group of ten if you haven't quite got there yet. First, pick up the rolling black rifle at the roof on top of the fort at the start of the mission. A rifle will pierce through an Alligator’s tough, armored body plates. Just keep firing on the ship, over and over, as there is no bonus to spreading your shots out. 10 Hidden Areas You Didn’t Know Existed In Red Dead Redemption 2. You want to clear two out here as fast as you can. The captain will thank you, and then you are free to run back to his ship. Like Guarma's low-poly areas, the mainland outer areas have varying textures and some landscaping. Use a similar strategy here. Get on the cannon immediately, move up to the top of the tower, and fire off the shot. If you run out of Dead Eye, you will need to use your normal shooting method. Tell them both to take the left, then run just past the bridge, turn right, and go to the edge of the cliff here. #33 – Bully (Secret Weapon) RDR2 contains a well-hidden reference to the video game “Bully”, which was published by Rockstar Games back in 2006. These are A Fork in the Road and Icarus and Friends. 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